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Fatigue management program keeps pilots awake, alert
By
Master Sgt. Scott Elliott
Air Force Print News
WASHINGTON
-- Fatigue kills.
In
the high-speed, high-stress environment of the combat aviator,
it is a fact of life, and Air Force officials are doing what
they can to ensure aircrew members are armed with the ability
to fight an internal enemy that is potentially as deadly as
a surface-to-air missile.
Fatigue
was a contributing factor in 391 Air Force aircraft accidents
from 1991 to 2002, Air Force safety officials said.
Those
officials added that people who have been awake for 24 continuous
hours react equivalently to someone with a blood alcohol content
of .10, which is considered legally intoxicated in most states.
A person who has been awake for 18 continuous hours has the
equivalent BAC of .05.
That
potential loss of motor skills is what prompted the Air Force
to develop the fatigue-management program for aircrews who
are tasked with extremely long missions.
According
to Col. Tom Hyde, chief of "Checkmate," the Air
Force chief of staff's directorate for air and space strategy
development, the fatigue-management program is the pilot's
set of tools to remain awake and alert during extremely long
flights.
"The
tools we have available are diet, exercise, sleep cycles and
a medication program," Hyde said. "When you (use)
all four in combination, it ends up being a reasonable and
prudent approach in order to combat fatigue."
When
a person is physically fit, Hyde said, the body is better
able to handle stresses, including an interrupted sleep cycle,
deployment and family separation.
Although
most elements of the fatigue-management program are preflight,
Hyde said there are some things crewmembers can do to stay
alert even while strapped into their ejection seats. Those
fatigue-fighting techniques include stretches, G-suit and
oxygen system adjustments, and snacking.
The
fatigue-management tool of last resort is a doctor-prescribed
stimulant.
Only
fighter and bomber crewmembers are authorized stimulants,
Hyde said, because commanders have the option to augment tanker
and airlift aircraft with additional pilots.
The
"go pill," as it is commonly called, is a 5- or
10-milligram dose of Dexedrine. Dexedrine is the same medication
routinely prescribed to treat attention deficit disorder.
At the prescribed dosage, the stimulating effect of Dexedrine
wears off after about four hours.
"The
dosage is not too strong," Hyde said. "It's just
designed to take the edge off."
Before
pilots are authorized to use a "go pill" while flying,
they must complete a prescribed testing protocol to determine
how the medication will affect each pilot's body. The details
are recorded in the pilot's medical records.
Before
lengthy missions, and after consulting with their commanders
and flight surgeons, pilots decide whether or not they want
to take the pills with them on the mission. Then, it is up
to the individual pilot as to whether or not to take the pill,
Hyde said.
"When
you walk out the door to fly (an) extended mission, do you
have to take it with you? No," he said. "Is it advisable?
Sure, but it's up to you whether or not to use it.
"It's
(prescribed) under a doctor's care and with commander involvement,"
he said. "It's done with the full consent of the individual
taking it."
Aircraft
on bombing runs can approach a target at about 1,000 feet
per second, Hyde said. In air-to-air engagements, aircraft
can close in on each other at up to double that speed.
"When
you get an idea of how fast things are moving through space,
there is a lot that can happen as a result of a one- or two-second
delay in making a decision," he said.
As
a former squadron and group commander who has more than 3,300
flying hours, Hyde knows firsthand how fatigue can affect
a pilot at those speeds.
"If
you look at those instances where, after the fact, I said
'What was I thinking?' about 80 percent of the time it could
be tied back to fatigue," he said.
"Fatigue's
a killer out there," he said.
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